AI Insights · Timothy · October 2021
Top 5 3D Realistic Games Performance in Norway, Q3 2021
An overview of the top 5 3D realistic games' performance in Norway during Q3 2021, highlighting weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 3D realistic games on a unified platform in Norway showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on Sensor Tower data.
Soccer Superstar from Real Free Soccer experienced fluctuating weekly revenue, peaking at $111 in mid-July and ending the quarter with a notable decline. Weekly downloads started strong at around 3K in early July but gradually decreased, stabilizing at approximately 1.4K by the end of September. Active users saw a peak of 10.6K in mid-July, followed by a gradual decline, remaining around 8K towards the end of the quarter.
Race Master 3D - Car Racing by SayGames LTD showed a positive growth trend in weekly downloads, starting from a mere 19 in early August and reaching over 5K in mid-August, before settling at around 1.8K by the end of September. Revenue began to pick up in mid-September, ending the quarter at $43. Active users soared from 14 in early August to nearly 8K in mid-August, then fluctuated, ending the quarter at around 6K.
Score! Hero 2023 by First Touch Games Ltd. experienced a steady decline in weekly revenue, starting at $1.8K and concluding the quarter at $656. Weekly downloads followed a similar trend, starting at over 2K in late June and decreasing to approximately 1.2K by the end of September. Active users peaked at 11.6K in early July and gradually declined to around 8K by the end of the quarter.
State of Survival: Zombie War from FunPlus International AG maintained a robust weekly revenue, peaking at $66.9K in mid-July and ending the quarter at $48.7K. Weekly downloads remained relatively stable, hovering around 1.6K in July and ending at approximately 941 in late September. Active users showed a peak of 10.8K in mid-July and gradually declined, stabilizing at around 9.1K by the end of September.
Touchgrind BMX 2 by Illusion Labs saw moderate weekly revenue, peaking at $676 in mid-July and ending the quarter at $448. Weekly downloads fluctuated, starting at 1.1K in late June and ending at around 1.4K by the end of September. Active users remained relatively stable, fluctuating around 7.6K to 8K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.